Dissidia Final Fantasy: Opera Omnia, despite bearing Dissidia within its title, is a markedly distinct departure from your traditional Dissidia lineup. Opera Omnia initially made its debut on February 1, 2017, but remained out of bounds beyond the borders of Square Enix’s homeland with the extensive localization work that needed to be done. Once it was ready, Square Enix made a global release earlier this year on January 30, 2018.
How Opera Omnia Began
With Dissidia namesake in the title, it’s no surprise that the events that transpire in Opera Omnia complement that of it’s older sibling, Dissidia Final Fantasy NT. They share the same gods and crystals since the world was created by Spiritus and Materia. Ferrying in armies of monsters, the Torsions threatens to rip the resting ground of champions apart.
Seeing the balance of the world they created in danger, the crystals summoned Mog, an ancient moogle. With the help of Mog, the champions of Final Fantasy must band together. Their mission is to help close Torsions before time runs out.
As you progress through the story, you will encounter new and familiar characters alike – whether that be the introduction of the valiant Galis from Final Fantasy V or the return of Cloud from Final Fantasy VII. Successfully aiding them with their trouble will let you recruit them to your team. Once you figure out a way to manage your party, collecting these characters can be a lot of fun. It’s personally my favorite thing about this game seeing them banter and interact in cutscenes.
Opera Omnia Mechanics
Setting up a party of three to take out the enemy and progress through story or events maps serve as the core of Opera Omnia. Besides main story quests, there are also other contents that accompany the game. There’s the World of Illusion that changes its theme frequently. In World of Illusion, you collect crystal to strengthen your primals. Primals can be summoned during battle to help turn the tide of battle in your favor.
Opera Omnia is vastly different from Dissidia yet it bears some resemblance to its namesake. Resembling its namesake in the form of Bravery Attacks and HP attacks, it also incorporates a conditional-turn-based (CTB) battle system similar to Final Fantasy X.
With this system, it becomes inherently important that players take careful consideration before deploying their next move. Since dispensing an HP Attack will use up all your Bravery, this could put you in a compromised spot of getting hit with a Bravery Break. Being met with a Bravery Break means losing a turn and that can very well mean the difference between victory or defeat. Strategizing the right move might be tricky at times but it’s usually very satisfying when pulled off. After all, who doesn’t love big damage numbers?
Every character in this game is unique therefore a viable choice for combat. Since every character offers different skills, having good attention to detail can go a long way. For example, make it a habit to check out the enemies’ weakness before battle. After that, pick your party composition accordingly.
Something That Works
At some point in the game, managing a big roster can truly feel overwhelming. Nor does it help that the usual grind occurring within many mobile games is once more present, with a little refrain to rear its ugly head towards the late game. However, in Opera Omnia, it actually doesn’t feel too tedious. Long gone are the days of repeatedly initiating the same set of actions akin to a robot all thanks to the addition of the Auto button. You can auto-equip your character to what is best for their stats if no affinity weapon is present. Better yet, you can even have the game on auto during combat to avoid grind-fatigue.
In addition to having microtransactions, Square Enix is extremely generous with the in-game currency, gems. Besides that, the game also has various events that give you an easy way to obtain upgrade items. There’s virtually no reason at all to spend real money on this game. It provides in every way be it Gil, enchantment crystals or gems. It’s great to see Square Enix finally finding the balance for a mobile game that all Final Fantasy fans can enjoy.
With the help of automation system and the absence of pressure to spend, Square Enix actually manages to make Opera Omnia a game worth trying. Instead of just trying to bank another game based on nostalgic value, the effort they put into designing Opera Omnia is commendable. Longtime fans of the Final Fantasy franchise would no doubt enjoy playing this. Nevertheless, the simple playstyle mechanics of this Dissidia title make it a joy for newcomers to easily get into.
It’s a game that allows for both casual and hardcore play. Both play-styles being equally enjoyable enough as to not make the game become a chore (i.e Animal Crossing: Pocket Camp). The option for on-off play while offering enough depths for hardcore sessions is what in my opinion, makes the game so great. As a free-to-play title that offers a fresh take on the cluttered world of mobile titles, it’s hard to not give this gem a solid recommendation.
Dissidia Final Fantasy Opera Omnia is currently available only in North America and Europe. Download it for Android here and iOS here. South East Asia might have to wait a little longer before getting their very own release.
Dissidia FF Opera Omnia
A solid mobile game that doesn't demand too much of your time. It still, however, give you the option to go hard if you prefer, lots of freedom to determine how you want to play it. Good for passing time.
- Auto battle mode is great for casual play.
- Weekly events and constant update.
- Freedom of play style.
- Time filler.
- Gameplay can get repetitive after awhile.